AI Insights · Timothy · October 2021
Top 5 Gacha Games on Android in Sweden Q3 2021
Discover the performance trends of the top 5 Gacha games on the Android platform in Sweden during Q3 2021, including weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Gacha games on the Android platform in Sweden demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed overview based on data from Sensor Tower.
8 Ball Pool from Miniclip.com saw a steady weekly revenue, peaking at around $2.4K in the week of September 20. Weekly downloads showed a noticeable increase towards the end of the quarter, reaching approximately 1.7K in the last week of September. Weekly active users fluctuated slightly but generally remained around 12K.
Golf Battle, also from Miniclip.com, experienced a gradual rise in weekly revenue, peaking at $1K in the week of August 30. However, weekly downloads showed a declining trend, dropping to around 809 by the end of September. Weekly active users followed a similar pattern, declining from approximately 10.1K in late July to around 8.9K at the end of the quarter.
Head Ball 2 - Online Soccer by Masomo Gaming had a mixed performance. Weekly revenue peaked at $823 in the week of July 19 but decreased throughout the quarter. Weekly downloads also saw a decline, ending the quarter at about 746. Weekly active users dropped from around 9.6K in early July to approximately 7.3K by the end of September.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. exhibited significant fluctuations in weekly revenue, with a peak of approximately $17.4K in the week of August 30. Weekly downloads were relatively stable, hovering around 500-1K throughout the quarter. Weekly active users saw a slight increase, peaking at around 8K in mid-September.
Dragon City: Mobile Adventure by Social Point maintained a consistent weekly revenue, peaking at $2.1K in the week of July 26. Weekly downloads showed a declining trend, dropping to around 466 by the end of September. Weekly active users remained relatively stable, averaging around 21K-23K throughout the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.